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E-learning – Learning conducted via electronic media, typically on the internet.
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Webinar – A seminar conducted online.
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Platform – A digital tool or software used for online activities.
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Interactive – Involving active participation and communication.
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Self-paced – Allowing students to progress through content at their own speed.
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Collaborative – Involving two or more people working together.
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Virtual classroom – An online space for live teaching sessions.
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Digital literacy – The ability to effectively use digital tools and resources.
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Asynchronous – Not occurring at the same time; allows participants to engage at their convenience.
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Synchronous – Occurring in real-time with immediate interaction.
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Gamification – Incorporating game elements into non-game contexts to increase engagement.
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MOOC (Massive Open Online Course) – A course available online to a large number of participants.
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Bandwidth – The capacity of a digital network to transmit data.
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Webcam – A camera used for online video communication.
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Learning management system (LMS) – Software for delivering, tracking, and managing educational content.