Learning Online
  1. E-learning – Learning conducted via electronic media, typically on the internet.

  2. Webinar – A seminar conducted online.

  3. Platform – A digital tool or software used for online activities.

  4. Interactive – Involving active participation and communication.

  5. Self-paced – Allowing students to progress through content at their own speed.

  6. Collaborative – Involving two or more people working together.

  7. Virtual classroom – An online space for live teaching sessions.

  8. Digital literacy – The ability to effectively use digital tools and resources.

  9. Asynchronous – Not occurring at the same time; allows participants to engage at their convenience.

  10. Synchronous – Occurring in real-time with immediate interaction.

  11. Gamification – Incorporating game elements into non-game contexts to increase engagement.

  12. MOOC (Massive Open Online Course) – A course available online to a large number of participants.

  13. Bandwidth – The capacity of a digital network to transmit data.

  14. Webcam – A camera used for online video communication.

  15. Learning management system (LMS) – Software for delivering, tracking, and managing educational content.